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James Cooper - Python Programming with D14

What Are Design Patterns? Model-View-Controller framework for Smalltalk (Krasner and Pope, 1988), which divided the user interface problem into three parts. The parts were referred to as a data model, containing the computational parts of the program; the view, which presents the user interface; and the controller, which interacts between the user and the view The authors divided these patterns into three types: creation.. 2023. 3. 23.
Visual Programming of Tables of Data 3 Visual Programming of Tables of Data In this chapter, we’ll look at a few ways to represent lists of data. We’ll start by writing code to read in a list of states, along with some of their data. Then we use these entries as examples for display, to easily find tables of all the U.S. states and their capitals and population data. When writing this book, we extracted the data from a table on Wik.. 2023. 3. 23.
Visual Programming in Python 2 Visual Programming in Python You can make very nice visual interfaces using the tkinter toolkit provided with Python. It gives you tools for creating windows, buttons, radio buttons, check boxes, entry fields, list boxes, combo boxes and a number of other useful visual widgets. To use the tkinter library, you must tell your program to import those tools: import tkinter as tk from tkinter impor.. 2023. 3. 23.
Introduction Introduction to Objects Classes are one of the most important parts of the Python language and also a major component of object-oriented programming. Some books put off classes until later chapters, but because nearly every component of Python is an object, we will take a look at them up right away. And don’t skip ahead, because we’ll be using them in every single chapter that follows! Almost ev.. 2023. 3. 23.
Index You can find complete working code for all these programs on GitHub at https://github.com/jwcnmr/jameswcooper/tree/main/Pythonpatterns. This book is organized into five parts. Part I, “Introduction” Design patterns essentially describe how objects can interact effectively. This book starts by introducing objects in Chapter 1, “Introduction to Objects,” and providing graphical examples that clear.. 2023. 3. 23.